
I make online learning as interactive and engaging as possible. For example, I use H5P content in all of my online courses:

I also regularly host optional Zoom meetings for students where they can discuss class content with their peers, and have face-to-face time with me.
Below is an example of some of the content for Week 2 of my fully online, asynchronous course Art & Science of Interactive Games. The full syllabus for this course can be found here.
Here is the week at a glance:

I always begin with a brief introduction of topics that will be covered in the week.

Next, students begin the first topic. In this case, we are discussing interactivity and affordances. They read a little text, and then watch the lecture video. A transcript is available for download to ensure accessibility for all students.

Then, students review the material with a quiz. These quizzes are not timed and can be re-attempted as many times as the student would like. I do not ever use tests in my classes.


For the next topic, students go through an H5P lesson on representation. You can view the transcript of this lesson here.

After they finish with my lecture on representation, they watch another short video about Stuart Hall.

To put what they’ve learned about interaction and representation into practice, they place Space Invaders and apply the week’s topics. This is done in a discussion forum, so they can view their classmates’ answers and learn from them.
