Games & Exhibitions

I design games that communicate something. For the last 8 years, I’ve enjoyed the creative challenges of making serious games fun, charming, and memorable for players.

I work with non-profit organizations to make educational games and games for change, with topics ranging from the climate crisis to racial justice. I have managed teams as small as two and as large as thirty, and I prioritize empathy, communication, and gentleness in my approach to working with others.

Skills & Services
  • Design documentation & wireframes
  • Concept & ideation work
  • Creating briefs (art, narrative, audio)
  • Project management
  • Communicating with & managing clients
  • Feature implementation (in-engine)
  • Level design (whiteboxing, concept maps, beat maps, reward systems)
  • Tutorialization
  • Prototyping
  • Researching and testing (A/B testing, focus groups, workshop design, playtesting, etc.)

Crises Compounded

Using the lens of the COVID-19 pandemic, explore how crises disproportionately impact communities of color

Yokai Moon

A relaxing tower defense game based on Japanese myth

The Air We Breathe

Designed and developed with middle school students, this educational game centers around the climate crisis

The Flow

An empowering educational game for young menstruators

Red Ghosts

A gamified poem, created in collaboration with DAP-Lab and exhibited at the Queen Mary Drama Theater in London as part of Kimosphere no. 5

Cove

A short & sweet mobile puzzle game about collecting seashells

Clockwork Raven Studios

We are currently putting the finishing touches on our first vertical slice for a point-and-click adventure game, Together, the Sea. We are also developing two unannounced games: a historical fiction puzzle game about female pilots during WW2, and SpellHell, a 1v1 classic hyperfighter with a predominantly female roster.